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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>The Power Review - Latest Comments</title><link>http://thepowerreview.disqus.com/</link><description>News, Reviews, Articles For Gamers, By Gamers</description><atom:link href="https://thepowerreview.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 29 Jan 2013 12:23:00 -0000</lastBuildDate><item><title>Re: Housemarque Teases Possible Dead Nation Sequel</title><link>http://www.thepowerreview.com/2013/01/17/housemarque-teases-possible-dead-nation-sequel/#comment-782152956</link><description>&lt;p&gt;Dead Nation is my favorite game. Please, please let there be a Dead Nation 2!!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesse Gyger</dc:creator><pubDate>Tue, 29 Jan 2013 12:23:00 -0000</pubDate></item><item><title>Re: Housemarque Teases Possible Dead Nation Sequel</title><link>http://www.thepowerreview.com/2013/01/17/housemarque-teases-possible-dead-nation-sequel/#comment-777099458</link><description>&lt;p&gt;Dead Nation 2 for PS3(4)/Vita&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Erroneus</dc:creator><pubDate>Thu, 24 Jan 2013 14:18:29 -0000</pubDate></item><item><title>Re: Got $90? Get a Vita!</title><link>http://www.thepowerreview.com/2013/01/21/got-90-get-a-vita/#comment-777097476</link><description>&lt;p&gt;Woav that was a super deal, hope lots picked this up and they did in &lt;br&gt;fact have lots for sale. More love for the Vita. Excited, but also a bit&lt;br&gt; nervous to see what games will launch for the Vita in 2013, now that &lt;br&gt;devs knows the system and it's slowly starting to have a bigger audience.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Erroneus</dc:creator><pubDate>Thu, 24 Jan 2013 14:16:49 -0000</pubDate></item><item><title>Re: Housemarque Teases Possible Dead Nation Sequel</title><link>http://www.thepowerreview.com/2013/01/17/housemarque-teases-possible-dead-nation-sequel/#comment-771446574</link><description>&lt;p&gt;One of the Best Immersive Experiences I Ever Had Playing a VideoGame I Attribute to the Aforementioned Title.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jakesplace</dc:creator><pubDate>Thu, 17 Jan 2013 21:15:35 -0000</pubDate></item><item><title>Re: Housemarque Teases Possible Dead Nation Sequel</title><link>http://www.thepowerreview.com/2013/01/17/housemarque-teases-possible-dead-nation-sequel/#comment-771372824</link><description>&lt;p&gt;One of those games you turn on once in awhile and always keep on your hard drive. Such a great atmosphere and sense of tension.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frazz </dc:creator><pubDate>Thu, 17 Jan 2013 19:14:23 -0000</pubDate></item><item><title>Re: Guild Wars 2&amp;#8242;s Sales Break 3-Million</title><link>http://www.thepowerreview.com/2013/01/15/guild-wars-2s-sales-break-3-million/#comment-771325716</link><description>&lt;p&gt;It wasn't my cup of tea, but it is a beautiful game and fun to play overall. Lots of little nods to people who know the lore while still being friendly to newcomers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel V</dc:creator><pubDate>Thu, 17 Jan 2013 18:13:18 -0000</pubDate></item><item><title>Re: Multiplayer? I Didn&amp;#8217;t Ask For This.</title><link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comment-768909395</link><description>&lt;p&gt;That's one part of one stage. The point is that we know nothing about the campaign in general.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will</dc:creator><pubDate>Tue, 15 Jan 2013 12:46:37 -0000</pubDate></item><item><title>Re: Multiplayer? I Didn&amp;#8217;t Ask For This.</title><link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comment-768814665</link><description>&lt;p&gt;Didn't they show God of War single player off at E3? There's also the demo on the Total Recall disc.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">john</dc:creator><pubDate>Tue, 15 Jan 2013 11:07:38 -0000</pubDate></item><item><title>Re: Multiplayer? I Didn&amp;#8217;t Ask For This.</title><link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comment-768065376</link><description>&lt;p&gt;Well if your right GoW Ascensions should get very poor reviews, and poor sales which means that Santa Monica Studios won't invest in any more of them = Lesson Learned correct?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bakk</dc:creator><pubDate>Mon, 14 Jan 2013 21:09:05 -0000</pubDate></item><item><title>Re: Multiplayer? I Didn&amp;#8217;t Ask For This.</title><link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comment-767928326</link><description>&lt;p&gt;Excellent thoughts. God of War is definitely the one that stands out for me. As to where other games that tack on MP if they think it's decent they use an entirely separate team or studio. This in effect makes sure the SP end of the project is being treated properly. With God of War they have shown and acknowledged that many lead team members are split between the two. Not only that from day one it was mandated that they would do MP, whether it be good or not, they have also showed that is has taken a ton of effort (that these leads could have put into SP) to even get a decent working MP. Also as a true fan of the franchise, the over-selling they are trying for MP is really tiresome. So they really don't want to focus on the main "goods" until a month before launch? Just very bad product handling if the SP is indeed on par with other games as they keep saying it may be. Oh well, still getting this day one. Hate how it has been handled, hate that it splits time between components for the leads, and hate that they are trying their hardest to force the MP down our throats.... sorry, the beta falls far short of the great God of War caliber.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JimmyHACK</dc:creator><pubDate>Mon, 14 Jan 2013 18:47:38 -0000</pubDate></item><item><title>Re: Multiplayer? I Didn&amp;#8217;t Ask For This.</title><link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comment-767886517</link><description>&lt;p&gt;God of War Ascension SP demo will be available in February.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew Parker</dc:creator><pubDate>Mon, 14 Jan 2013 18:05:38 -0000</pubDate></item><item><title>Re: Multiplayer? I Didn&amp;#8217;t Ask For This.</title><link>http://www.thepowerreview.com/2013/01/14/multiplayer-i-didnt-ask-for-this/#comment-767511767</link><description>&lt;p&gt;Excellent article Will. You really nailed the aspect in which developers seem to "force" MP in an SP focused game just as a "check" on their development list.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Glacier928</dc:creator><pubDate>Mon, 14 Jan 2013 12:00:54 -0000</pubDate></item><item><title>Re: Hello World!</title><link>http://www.thepowerreview.com/2013/01/11/hello-world-2/#comment-766535998</link><description>&lt;p&gt;Hello Power Review! I'm excited to see the content your genius will generate.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel V</dc:creator><pubDate>Sun, 13 Jan 2013 18:31:47 -0000</pubDate></item><item><title>Re: Review: Persona 4 Golden &amp;#8212; Atlus Struck Gold</title><link>http://www.thepowerreview.com/2013/01/11/review-persona-4-golden-atlus-struck-gold/#comment-764629394</link><description>&lt;p&gt;Thank you for the positive feedback.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will</dc:creator><pubDate>Sat, 12 Jan 2013 02:07:59 -0000</pubDate></item><item><title>Re: Review: Persona 4 Golden &amp;#8212; Atlus Struck Gold</title><link>http://www.thepowerreview.com/2013/01/11/review-persona-4-golden-atlus-struck-gold/#comment-764349683</link><description>&lt;p&gt;I am really enjoying your site. Nice writting style&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">@Chorero</dc:creator><pubDate>Fri, 11 Jan 2013 19:54:59 -0000</pubDate></item><item><title>Re: PS Vita&amp;#8217;s Alarm Clock Release Highlights Sony&amp;#8217;s Internal Woes</title><link>http://www.thepowerreview.com/2013/01/11/ps-vitas-alarm-clock-release-highlights-sonys-internal-woes/#comment-764303729</link><description>&lt;p&gt;It is perplexing, especially since it's Sony-developed and the original release had English language. I can sort of understand the reasoning if the situation was with a third-party application that was held up for a short time to iron out some licensing issues or something, but an internally developed app like this shouldn't have encountered difficulty at all.&lt;/p&gt;&lt;p&gt;I'd LOVE to know what "hurdles" they had to overcome for Wake-up Club. I know of games that had to work out issues with music licensing, voice actor compensation, etc., but I'm not seeing any such obstacles in this particular case.&lt;/p&gt;&lt;p&gt;You're right in that Sony sorely needs to find some way of unifying the submission process for developers that want to release their software globally. This isn't just "Sony vs. Nintendo vs. Microsoft" anymore, either--there are many more avenues for developers to release games, such as PC (e.g. Steam), iOS, Android, and more. I don't know what these other guys do differently than Sony (developer support, ratings board submission, legal) that makes their processes so much smoother, but Sony needs to figure out the formula quickly.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Agent X</dc:creator><pubDate>Fri, 11 Jan 2013 19:01:26 -0000</pubDate></item><item><title>Re: PS Vita&amp;#8217;s Alarm Clock Release Highlights Sony&amp;#8217;s Internal Woes</title><link>http://www.thepowerreview.com/2013/01/11/ps-vitas-alarm-clock-release-highlights-sonys-internal-woes/#comment-764223999</link><description>&lt;p&gt;Yes, I agree with you... However in this case the game was unchanged from its original version, outside of the Japanese language being removed. The original version even had english.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will</dc:creator><pubDate>Fri, 11 Jan 2013 17:32:43 -0000</pubDate></item><item><title>Re: PS Vita&amp;#8217;s Alarm Clock Release Highlights Sony&amp;#8217;s Internal Woes</title><link>http://www.thepowerreview.com/2013/01/11/ps-vitas-alarm-clock-release-highlights-sonys-internal-woes/#comment-764219127</link><description>&lt;p&gt;Localization takes time and resources.&lt;br&gt;It's about priorities - a japaneese game like Gravity Rush made by Japan Studios aswell, were probably higher prioritized than this alarm-clock community with trophies by Japan Studios - hence it took 4 months to bring it to the west. &lt;br&gt;Sure, you could delay the japaneese release, until the english version is done, but I don't really see the point of doing that.&lt;/p&gt;&lt;p&gt;However, I doub't they spent 9 months on localizing this, no matter how constraint resources were. Most likely both SCEA and SCEE might have wanted to see how much use this untested app got in Japan, before deciding to release it over here.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">KongRudi</dc:creator><pubDate>Fri, 11 Jan 2013 17:27:13 -0000</pubDate></item><item><title>Re: PS Vita&amp;#8217;s Alarm Clock Release Highlights Sony&amp;#8217;s Internal Woes</title><link>http://www.thepowerreview.com/2013/01/11/ps-vitas-alarm-clock-release-highlights-sonys-internal-woes/#comment-764062915</link><description>&lt;p&gt;Your last paragraph nailed it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will</dc:creator><pubDate>Fri, 11 Jan 2013 14:57:34 -0000</pubDate></item><item><title>Re: PS Vita&amp;#8217;s Alarm Clock Release Highlights Sony&amp;#8217;s Internal Woes</title><link>http://www.thepowerreview.com/2013/01/11/ps-vitas-alarm-clock-release-highlights-sonys-internal-woes/#comment-764033723</link><description>&lt;p&gt;Interesting points, also how long does EU has to wait this time or are we in for another CS:GO farce.&lt;/p&gt;&lt;p&gt;I like Sony products, but some areas of their services are so frustrating, that it clearly scaring away customers. 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